Technical Artist-Rigging

Technical Artist-Rigging (Orlando, FL). Seeking a Technical Artist-Rigging passionate about games & can bring characters & environments to life through robust & efficient rigs. The Technical Artist-Rigging should also have the ability to automate rigging & animation processes & should be adept in bridging the gap between character art, animation & engineering.


  • Design, create & maintain character & environment rigs;
  • Work with modelers to create meshes that meet technical requirements;
  • Setup real time simulations (in-engine cloth, rigid body physics, etc.);
  • Work with the animation team to create & maintain animation pipelines; Design & develop (with Python, MEL, etc.) tools to automate processes;
  • Integration of art content into the game engine;
  • Provide technical support to the Art & Engineering teams;
  • Help foster a team environment of excitement & passion for creating games;
  • Communicate & collaborate with other development disciplines;
  • Be able to communicate & develop organizational skills;
  • Utilize character kinematics, deformations & topology;
  • Operate scripting tools in Python or other programming languages;
  • Develop physics simulations & animation tools;
  • Apply Maya plugin development & pipeline design;
  • Employ industry standard engines & software; &
  • Make use of the artistic pipeline & workflow.
  • Requires: Bachelor’s degree in Entertainment Arts & Engineering, Animation or related field & 2 years of experience.